A few years ago, whilst working in radio in Somerset, a PR company came to me with a news story about a new board game.
If I had lawyers they would at this point ask me to make very clear that it wasn't the company behind this Destination Isle of Wight game. It wasn't.
Anyway, the company told us they were launching a game and wanted to do a poll to decide which local town to base it around.
Being an idiot, I spent several weeks promoting the poll, giving the board game a great big heap of free publicity.
When the poll finally closed, the PR company revealed that they'd had a change of heart and would be releasing a countywide edition instead. The public votes had meant nothing but they were grateful to me for doing my bit.
A week later I spoke to a friend working at a newspaper in the north east who said he had been taken in by the same 'competition' which had been changed at the last minute in exactly the same way.
I still kick myself that I didn't pick up on the PR company's dubious games earlier and hadn't taken the opportunity to take them to task live on air.
I've since held a slightly unfair suspicion of local board games and probably wouldn't have bothered with Destination Isle of Wight unless I'd been given it as a birthday present. (Let me make clear again that the board game I mentioned earlier wasn't this one).
With a couple of hours to fill at 6am I gave it a go, along with my early rising 5 year old.
The general idea is that you play the part of an Isle of Wight taxi driver. Every time you fulfil a request to drop someone off at Blackgang Chine, Shanklin Chine or wherever you pick up some cash and perhaps a tip.
There are added complications such as red lights, speeding fines and log books. To really get into the swing of things I switched on Talk Sport, told my daughter my poorly thought out views on Brexit and kept looking over my shoulder.
In my view, a good board game is a balance between making it complicated enough that you aren't just rolling dice and plodding around a circle whilst not making it so complicated that the rule book resembles a photocopier manual.
Destination Isle of Wight was just about simple enough that my impatient competitor let me read the first half of the rules. I quickly realised that some bits could be dropped so we attempted a basic version which was just about right (the game is really aimed at 8+).
And so we drove our taxis around the Island, picking up fares ranging from £30 and upwards. Whoever paid £100 to visit the Isle of Wight College must have been unfamiliar with the local currency.
A few of the attractions had closed since the game was made (Seaview Wildlife Encounter, Colemans Farm) and some other new ones were missing (Tapnell Farm Park most notably). This gave it a melancholic feeling as I imagined myself dropping off a family of holidaymakers at an abandoned attraction before skidding away in my Ford Mondeo.
After an hour I was getting hungry so I discreetly removed a big wadge of the cards to speed things along.
Half an hour later we were involved in a frantic race to get our cabs back to the taxi rank. I put my metaphorical foot down as I raced to my final stop - LA Bowl in Ryde - whilst my contestant headed for Waltzing Waters (Rest In Peace).
I punched the air as my double six got me back home first and gave me the £250 bonus. I then remembered that it's much easier to lose a board game with a 5 year old.
Luckily, she won anyway thanks to an earlier triple drop off at Cineworld, Carisbrooke Castle and the Visit Isle of Wight office.
After consulting with my contestant we've given the games a thumbs up, particularly if you simplify it a bit and ensure that the youngest player wins.
You can buy Destination: Isle of Wight from Amazon, and no-doubt from various local retailers on the Island.
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